The Design

Some time
ago I was contacted about doing some alternative future
history nazi technology designs. Didn't go ahead with
that project but did come up with some interesting
designs. One of which is flying wing/ NASA lifting body
shape that I used to start this craft with.
The Aircraft ModelThis basic
shape was then made in Animation Master, making it a
little more conventional in the process. The aircraft
hull and wings are very light models. The wheels are
rather more than needed here.
The Textures The most
important things in making something look real are the
lighting and texturing of the 3D models. Due to the
distance from the craft, only diffuse and specularity
maps were made, bump mapped panel lines being too subtle
to be worth while. The diffuse map shows the panel lines
and dirt, while the specularity simulates the brushed
metal look of the highlights, and worn panel surrounds.
The BackgroundThe background photo
was taken from the window of a flight to San Jose almost
10 years ago. Possibly it is Los Angeles or San Francisco
airport. Anyway, the photo makes good reference for the
dirt and panelling on an aircraft wing, as well as
providing the airport setting. The image had the wing
removed by painting over most of the foreground with
colours taken from the background, then noise added to
get the colouring back to that of the runways.
Scene Construction In Animation Master,
the photo is used as a simulation of front projection,
with a plane aligned with the ground plane, and set to
receive the airport image projection. This effectively
gives us a photo with a ground plane that will receive
shadows and take a foreground model. Aligning the ground
plane and a photo can be a non trivial exercise, but not
in this case.
Final Render
Adjusting lighting
to make the foreground 3D image match the background is a
process of test renders and altering settings. The
photo contained an aircraft in the background indicating
rather washed out colouring was more realistic. Once the
image basically fitted in, fill lights were added to show
more detail contained in the foreground object. These
being needed as 3D doesn't really simulate real light.
A larger image is here.
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